Outsmart The Jungle Gankers: How Riot Changed Jungling In League Patch 13.3
You're minding your own service in the mid-lane, harassing and killing minions that Zed who will undoubtedly roam and dive your bot, when suddenly a big bad wolf jumps from the brushes and attempts to eliminate you. Well, no more, because League of Legends Spot 13.3 is set to trim the power of early banks and dives.
The devs are likewise greatly buffing turret damage in the early video game. From the moment you step onto Summoners Rift up until minute 14, turrets will deal 182-350 damage instead of 162-344 like they used to do.
If enemy jungles wish to invade you, Spot 13.3 will have you insured as you'll have a lot more wards throughout the map with them getting their cooldown decreased from 240-120 seconds to 210-120 seconds.
As for jungles that have actually been abusing Umbral Grieve as a very first product, they will have a more intriguing time in jungle now due to the fact that the cooldown will increase from 40 to 50 seconds, renegade champions will now just do 2 damage to wards instead of three, and Umbral Grieve will no longer one-shot traps.
Starting Patch 13.3, which will present on Feb. 8, jungles will need to select more wisely if they wish to invest time in a bank that has high odds of coming a cropper. Treat Gold is getting decreased from 30 seconds cooldown to a 20-second cooldown and big beasts, like red and blue enthusiasts, will now offer 85 XP rather of the initial 75.
All these changes might simply suggest the decreased frequency of banks, or they might be the herald for a bigger change in League, paving the way for the return of power-farming and scaling jungles like Lilia and Middle who will finally have the ability to farm in peace.
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