Private Division Celebrates Its Fifth Anniversary Announcing A New Project With Bloober Team

Private Division, the editorial seal for more or less independent titles of Take Two, turns five years old. And to celebrate it, a couple of things: the announcement of a new project with Blooper Team and the creation of Private Division Fund, to finance smaller players that will end up self-editing developers. The Polish study works, of course, in a new Survival Horror franchise. This good people are busy with Layers of Fears and the Silent Hill 2 remake, so it is put in line and will not be ready before 2025. In the summer of 2021, for having received subsidies from the European Union, we read some clues about several future projects of the Blooper Team; One turned out to be the third Layer of Fear, but we still do not know much more about that of aliens in the Middle Ages and that of the Jewish brothers during World War II. During the next two or three years, in any case, it is time to be in the parrot with many other Private Division proposals. In the video above, in addition to the obligatory anecdotes (the seal was going to be called at some time Take Two Indies), a few of those titles that are underway with developers around the world are reviewed: there is Mike Laid law, the director Creative of Dragon Age: Inquisition, preparing the land for his new proposal at Yellow Brick Games; Also the residents of Piccolo, who presented After US at The Game Awards last week; Roll7 is not missing, which in fact became an internal study after its essential Olliolli World. We continue, however, without images or information of what Moon Studios prepares after ORI and the Will of the Wisps. And I was also pleasantly seeing Die Gate Fabric's logo, the Danes from Mutation, who will receive that money from the Private Division Fund. In this case, I already say, it will be the study itself who ends up editing its new project.

Bloober

Although Private Division had so far occupied the distribution of its catalog, one of its foundational principles is that the developers do keep the rights of their franchises-that is why, for example, The Outer Worlds became Microsoft after the Purchase of Obsidian Entertainment.

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