[Review] Quality Action and Unfortunate Camera'Soulstis'

Japanese-style dark fantasy game made in Italy

If you define Souls in a word, it's an Italian game, a maid full of fragrance of Japanese literature and action games. The appearance of the game is characterized by the unique taste of the narrative and action so that it is made by a Japanese developer.

Soulstice

When you start the game for the first time, a high-quality cut scene and gorgeous action greet the player. The prologue, which leads to the battle without any explanation, was enough to quickly fall into the game. However, as the game continues, the unfortunate part of the game is coming and making it difficult to immerse only the fun of the game.

Game name : Solstice Genre : Nuclear and Slash, Action, Adventure release date : 2022.04.22 Review : 1.0.0| Developer : Reply Game Studios Service : Modes Games Platform : PC, PS, Xbox Play : PC

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Full of Dark Fantasy Cliché

Ripely Game Studios has been developed under the influence of Japan's famous dark fantasy cartoons Berserk and Claymore. As evidenced by this, various clichés appear in the game.

For example, the main characters, Brother and Route, who appear as a player's alter ego, are artificially created to protect mankind, and they become monsters when they yield to the power of chaos. In addition, they are quite familiar with the fact that they are almost a human-sized sword or belonging to the Knights.

However, it is not to bring the existing work as it is, but to transform it in an original way, and as a chimera, it is not a change in the body but a combination of two souls. Brother and Route are sisters, and the soul of her sister who died in her sister's body is unusually in.

Her younger sister is a dead body, but she takes on a role in assisting her sister in her soul, talking to people around him or by giving a variety of help in battle. The original setting of the chimera, made of soul combination, gives a different fun not only in the story but also in battle. In addition, if you have seen a Japanese dark fantasy often, there are a variety of homage that you will feel familiar with.

The main story of the game contains the journey to close the cracks that occurred in the background of Eileen's sacred cities. It is the setting that the chaos in the sky have been held in the world through the huge cracks of the world, and the father-in-law, which dies and kills each other while falling into the city people.

As you follow the main story, the game is not a freedom open world, but a linear dungeon and chapter. The player enjoys the story and fights the enemy in each chapter.

In particular, the director was so high quality that it felt that the developer was made with a hard time. As if looking at a 3D animation on the other hand, the character's expression was carefully depicted, and the dynamic movement was used to express an action that was different from the actual battle.

My favorite thing about directing is that this directing doesn't seem to be hindered by gameplay. The directing without a separate loading process was more immersed in the story, and it acted as a branching point of the game progress, helping to objectively understand the process.

It's easy to fight, but it's complicated to fight well

Souls has created a different way from a general action game through a unique combination of Route, a route that assists the battle with Brother, who plays the battle directly. In some ways, however, one player may seem to have to manipulate two characters, and the developer has solved it quite cleverly.

First, the characters that the player cares for as the main is a bridge who moves his body. The main weapon, the main weapon, and the various kinds of auxiliary weapons, can be mixed to lead the enemy's combo attack or to avoid and jump.

The core of the battle using the bridge is to build a combo by hitting the enemy without breaking. The higher the combo level, the more benefits from the battle are, so it is necessary to continue the combo in various ways for smooth battle.

One of the combat systems for this combo attack is the command skill. There are various types of skills that can be consumed and unlocked in the store, and there are many types of weapons, and it can be much more powerful than ordinary attacks, which helps to solve the battle in more advantageous.

If Brier is in charge of direct battles, the ghost route assists in a variety of ways instead of reality. Representatively, he has defensive ability, such as melee attacks and distant projectors. The biggest feature of these routes is that the player moves themselves without having to manipulate it directly.

Souls's battles are mostly done with many enemies. In addition, the enemies are not only in one direction, but also appear in the portal from all over the map.

Therefore, the battle is often very crazy. In the early days, the enemies are sluggish and weak, so I can't feel much, but gradually increasingly appearing in the second half, and the variety of types are very complicated. At this time, if the player does not have any means to attack, he will have to pass the battle passively, which can cause the interest in the battle.

The route is designed to prevent this problem. Even if the player is not aware of the attacks, they will stop the attacks of the enemies, so they will play more aggressive play than defensive play and focus on quickly eliminating the enemy.

However, if you hit all the attacks automatically, the game can be too easy, so there are some restrictions. For example, small enemies are automatically attacked, but they can't hit more than medium size, and they can't stop attacks in a row.

Fortunately, the route can also increase the scope of ability by consuming goods and unlocking skills. In the second half of the skill, the mid-size attack can be automatically hit, and the attack ability also grows noticeably, which is a great force on both sides of the airborne.

It is also possible to use the route manually by manually in accordance with the enemy's attack timing. At this time, if you succeed in the counter at the perfect timing, you can get additional scores and binding bonuses, so it is better to use the manual ability more often than automatic.

Another power of the route is the area deployment. Souls has three types of enemies: fasteners, commands and ice chairs. At this time, the command and ice chair cannot be hit by a normal attack, and can only be damaged in the state of the route. There are two areas of first marriage and deportation, and if the area is developed beyond the limited time, the route will disappear for a while and cannot be assisted.

In addition, there are various systems used in combat, and at first glance, you can think of the battle in a very complex way. However, Souls's battle is really easy to make it easy, and on the contrary, it is a game that can be solved really hard to make it difficult.

If you use only a few technologies of the route's automatic counter and Brother's skills, you can run away and hit the cooking.

Nothing is forced in the game so that the player needs to be faster and more efficient. Instead, the more efficiently hit the enemy and blocking the attack, the more the means of providing in the battle, and further, the higher ranks in the scores that are settled after the chapter is over.

You can grasp the developer's intentions in the division of these combat features and five stages.

Beginners can easily solve the game with the right hand, and as they become skilled, they must succeed in various combo attacks for high scores. To do this, a manual counter must be used, and the weapon swap must be accompanied. I think it's okay in that it naturally depicts the process of changing from simply clicking and rolling around.

Limited time and repeated background

One of the difficult parts of the game was to move and the limited time of the camera's movement. Usually, 3D action games move around the player around the player. It is a way to provide a natural view without confusion to the movement.

Souls, on the other hand, adopts the camera in the movement section, which is fixed in a specific location, and the camera is moving around the player.

This camera method has a characteristic of giving the eye on the surrounding background while giving the feeling of the platformer genre during the map exploration, but if you do it wrong, it may interfere with the character's movement.

In particular, 3D games that can be moved 360 degrees can be difficult to position the character properly, which may be difficult in the jump map. Souls made a three-dimensional map for 3D games, and sometimes it was inconvenient to feel dizzy because the position of the camera was changed in certain sections.

Of course, there was an example of a different fun through dramatic camera movement. The representative section was when I encountered the first boss monster, and I felt that the part of the camera's location in a specific pattern to top view was different from the existing attack.

The background, which was repeated apart from the camera movement, was unfortunate. As mentioned earlier, the game deals with events in the sacred city of Eileen. Thus, most of the battles are unfolded in the sacred cities of Eileen, and each chapter illuminates a specific area of the city, but it is generally similar because it is the same city.

Because of the cracks of chaos, there was no big change in the appearance and color of the background, such as the dull sky and the stones that were filled with stones, so there was no significant change in the appearance and color of the background.

In general, if you adapt to a limited camera point of view, it is more fun than you think. As an action game, the basics are solid, and as a nuclear and slash, the enemies are cut into various weapons.

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